“Most people don’t realize how much work it takes” Pro character artist on getting hired

A discussion with Senior Character artist, Daniel Orive, from Riot Games (Artstation: https://www.artstation.com/danielorive). We talk about the work ethic of artists and what’s required to get a job in the industry.

Chapter marks:
3:20 Are some artists just “gifted”?
6:38 Why some artists don’t improve
15:50 Work culture at Riot Games
18:40 How to get out of art slumps
23:04 Seeking motivation
27:05 Is it better to focus on one art style, or many?
34:00 The value of feedback
39:47 Recommended online resources
45:00 Daniel’s experience in art school
51:42 How hardcore practice led to a job in one year
56:15 When to listen or ignore feedback
1:00:10 Is art school worth it?
1:04:14 Identifying scam schools
1:08:30 Can technology replace artists jobs?
1:11:33 Advice for 18yr olds today?

Links mentioned in the video:

Follow Daniel Orive:
Instagram: https://www.instagram.com/danielorive_art/
Facebook: http://www.facebook.com/daniel.orive
ArtStation: https://www.artstation.com/danielorive


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Instagram: http://instagram.com/andrewpprice
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ArtStation: http://artstation.com/artist/andrewprice

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44 thoughts on ““Most people don’t realize how much work it takes” Pro character artist on getting hired

  1. Andrew. Thank you. Thank you for getting this on the net. Thank you for talking to all this great people. Thank you really bro. I am infinitely grateful and if I ever "make it" I'll be sure to let you know how much influence you and your videos had.

  2. Wow… I know this video is 6 months old, but damn this hit home for me. As an inspiring 3D Environment artist, I feel I'm good but not amazing yet and procrastinating on my stuff doesn't help. I shed a tear listening and watching this interview cause I can fuckin relate soo much, so thank you dude for interviewing this guy. I NEED TO STEP UP MY 3D GAME or else i'ma fail, my son depends on me and acting this way "oh ima do it later or tomorrow" is killing me, but I know I'll change it around!

  3. Teacher, thanks for the videos, they are very inspiring, I like interviews with professional artists, I love them, I'm learning
    in a self-taught way, I studied graphic design but for lack of money I could not finish, and i am have 25 yo, you know some artist who has succeeded and who has learned in a self-taught way, thanks, and greetings from Colombia,
    huy sorry, I wrote this before seeing the full interview, this man is my hero

  4. This was a great interview but one thing bothers me here and it's something I've heard many, many times from professional artists. "Don't rush it, enjoy the long journey". I mean yeah, if you're doing art as a hobby then great. But if you want a job? If Mr. Orive followed his own advice would he be sitting in that chair and giving this interview? Or would he still be struggling to improve and get his foot in the door. It seems to me that if you actually want to work in this industry you NEED to work yourself half to death just to get that first job. If you're not suffering and on the verge of burning out, you're not pushing hard enough. So many of these pros talk about how the hours they spent grinding away in the beginning but after they make it they suddenly seem to have a change of heart. Orive is where is he is today because of the "mistakes" he made. That's why it took him 1 year to improve and not 5-10 years. It's easy to look back and think "oh man I was rushing things too much" when you're already a professional paid artist.

    His advice about taking on huge projects with lofty goals in order to improve quickly is very true. I don't think I've ever really improved by doing those tiny drills you see in beginner tutorials. It's usually the overly ambitious projects that make you go out of your comfort zone and really push yourself.

  5. i've been working as an animator for almost 3 years, always keep learning and never slow down, because when you do. someone will catch up. keep working on your reel non stop, do not stop because when your out of work you have only yourself to blame. being in VFX is very completive

  6. He said he joined the industry late in the game, 25 years old. So my question is do you think at the age 29 is already too late? I've been sculpting traditionally since childhood, but never professionally. I've decided to step it up, but with the industry constantly changing and the amount of hard work it requires (especially next to a normal day job) is there any chance to breaktrough? With Social Media and Internet I feel there is hope, but on the other hand the competition is stronger than ever…

  7. I'm a Struggling 3D Artist. I put a lot of Time and Energy in building Showreels or Portfolios. Although I consider my work to be of Industry-Standard Level, I haven't been given any opportunity so far… Is there any advice someone could give me to succeed in getting a Job or even an Industry placement (I'll be fine with that)… By the Way, I found this video very useful. Thanks!

  8. If you are a student, stay away! Everyone knows that VFX houses are proverbial cheap prostitutes. They bid the lowest for the dirtiest job. Solution? Construct your contracts based on the Box Office pie at the final end.

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