Top 10 Programming Tips To Help You Get a Job Working With Unity3D



In this rapid-fire top 10 session, Darren presents some useful tips for beginner and intermediate programmers in Unity3D.

Hope you guys learned something new in this tutorial. Comment below with your favorite top ten tip.

Continue learning about source control https://www.youtube.com/watch?v=BFNa_rTlF8k&list=PL4CCSwmU04MhjJpLhKbMnLFlD0ajw9bfL

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7 thoughts on “Top 10 Programming Tips To Help You Get a Job Working With Unity3D

  1. Can you please help on the other video Flapping Bird, got error NullReferenceException and MissingCompomentException. Pleasee help answer
    Thanksss as I already did suscribe your channel.

  2. I would add one (for now) thing.
    Learn & handle some Debugging tools.
    Basically Debug.Log is a small part of debugging process and it only allows you to log your own scripts.
    But there are a lot of issues that require much complicated bug investigations (issues with memory consumption (especially for mobiles), issues with CPU/GPU performance, devices issues (work with Cameras, micros, etc)).
    Off the top of my head:
    1. Profiler in editor mode
    2. Get Profiler data from device (if you will build development build and connect device to a PC – you will be able to use Profiler in editor to track system which runs at your device)
    3. Adb logcat for Android devices (there is also an ability to setup wireless debug data output to logcat https://docs.unity3d.com/2017.2/Documentation/Manual/AttachingMonoDevelopDebuggerToAnAndroidDevice.html ). XCode for iOS devices
    4. You may also use some third party tools for debugging ( I use this one https://assetstore.unity.com/packages/tools/gui/lunar-mobile-console-free-82881 )

  3. Wow, number 2 (grouping with subclasses) – I've been using Unity commercially for 2 years and I didn't know you could do that. I also found the wrapper class for SDKs a great tip, I'm going to start doing that.

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